Joe is working for a pharmaceutical company, and he works for the product management team. On a particular day, he has to give a demonstration of the pharmacokinetics parameter of a drug to his team. His team is comfortable in using mobile devices rather than laptops. Will Joe be able to show such interactive, animated course (all developed in Flash) in smartphones or tablets?
No. This is where a course developed in Flash fails to deliver the required output due to the lack support on mobile platforms. History says Flash has been used to develop interactive eLearning courses. But unfortunately, when it comes to learning on mobile devices – the Flash legacy fails to rise up to the occasion. And, the important fact is, of late, mobile devices are essentially becoming major business and learning tools. Thus, the risk of being outdated remains for a Flash-based course.
Other Limitations of Flash:
Flash, as an authoring tool, offers less support to responsive design and thus is less flexible when compared to other tools. Another important point to ponder for Flash is that it uses high processing and battery power.
How HTML5 overpowers Flash?
HTML5 is gaining the ground, where Flash fails. With HTML5, you can develop a responsive design which is independent of the screen size. It offers greater flexibility by offering content compatible with almost all devices, thus, helping all potential users. HTML5 also supports rich media and graphics, interactions and animations.
HTML5: Some of its Limitations
Yes, HTML5 provides major benefits, but like all tools, it has its own limitations. HTML5 does not support old browsers such as IE 7 and 8. So, you cannot get output if you have old browsers in your device.
Thus, while developing eLearning content, if you are sure about your system/ technical requirements, you can choose the appropriate tool. For today’s courses, with mobile devices being the most preferable option, HTML5 offers the maximum benefits to its learners.
And, I can now hope that Joe can easily show his demonstration on mobile devices to his team using HTML5 as a tool.
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