Are you planning to implement blended learning? How can you create an effective blend of online and classroom training methodologies? What does it take to ensure that your hybrid learning initiative provides the best ROI on your training dollar?
Just when training managers are heaving a sigh of relief that they finally have their training programs for millennials in place, a new generation enters the workforce. Yes! Gen Z arrived at the workplace in 2017. This is a generation of individuals born between 1995 and 2012. Remember Gen Z or the iGeneration is a generation that learned to swipe the mobile screen even before they learned to speak. They value their independence and this applies to learning as well. Gen Z prefers self-directed learning and would love to take an efficient, non-traditional route in learning. What better than an e-learning solution to give Gen Z its much valued independence in learning?
E-learning is an extremely powerful medium to convey your organizational training compared to traditional classroom methods. But in the absence of a teacher or instructor to interact with learners, how does it ensure that employees remain engaged and interested in the subject matter? E-learning does this by using various interactive techniques.
Game-based learning can be defined as an approach that allows learners to play games to acquire the necessary knowledge or skills. The misconception with learning through games is considered not suitable for adults, as they are often assumed to be a source of entertainment rather than a learning aid.
Richard is a SAP expert, in a large software company. Recently, the company implemented the ERP system for one of its clients, and he was tasked with conducting classroom sessions to train the client’s super users. Richard had never trained learners before and was not confident of delivering the training effectively.
Video – a learning format that has taken the corporate training world by storm, more so because of the ease with which they can be produced today. Researches indicate that learners are more motivated to learn with video-based instruction and find the content more memorable (Choi, 2005). Therefore, it is not surprising that companies across the world are adopting video-based learning methods, to equip their staff with required knowledge and skills.
For years, companies across the world trained their employees in an instructor-led environment. The classroom training methodology is very effective in helping learners acquire knowledge and skills. The presence of a trainer makes the learning process engaging and ensures learners take an active part in the learning process. However, the traditional method of training is highly inflexible. Learners have to follow fixed training schedules and cannot chart their own learning paths. To overcome this limitation of brick and mortar classrooms, several organizations are going for mixed-mode learning solutions, where employees attend trainer-led sessions and complete self-paced online learning modules, outside the classroom. In a mixed-mode learning program, some part of the time usually spent in an instructor-led session will be substituted or supplemented with online learning experiences. Technology-enabled learning and classroom training components will complement each other to provide rich, holistic learning experiences. Today, we will examine the training situations where a hybrid learning approach works best. We will also see how to formulate a successful blended learning strategy.
Games involve fun and play a vital role in engaging an individual. They serve not just as modes of recreation, but also motivate us, drawing us into a virtual world.
Digital courses teach a subject matter without the help of a physical instructor. This gives learners a great deal of flexibility but at the same time also takes away the strong presence and expertise of a teacher from the learning process. This means e-learning courses need to compensate for this absence of a learning facilitator through some or the other digital mediums. Digital does this through various instructional design strategies.
Earlier, companies relied on the classroom training methodology to train their employees. Though classroom training was effective, organizations faced several issues and were unable to provide access to learning anytime, anywhere.