# How to Use Gaming Mechanics for Designing Your E-learning Assessments?

In my previous blog, 15 Incredible Gamified E-learning Assessments, I have shared a few games that we have used to create assessments in our eLearning courses. In this blog, I would like to share information about some more interesting games.

### 1.Archery

In this game, if the learner selects the correct answer, the arrow hits the apple. If he selects an incorrect answer, then the arrow hits the wall and man standing with an apple on his head starts eating the apple.

Shown below is another example. In this, if the learner selects the correct answer, the arrow hits the target. If he selects an incorrect answer, then the arrow falls to the ground.

### 2.Toll Barrier Game

In this game, when the learner selects the correct answer, the vehicle starts and the toll barrier opens and the vehicle passes through it. If he selects an incorrect answer, the vehicle stops in front of the toll barrier.

### 3.Shoot

In this game, if the learner selects the correct answer, an animated character shoots a rabbit. The shooter misses his target, if the learner gets the question wrong.

### 4.Strongman Game

The ‘Strongman’ game operates by utilizing the lever where one end holds a puck attached to the tower and the other end is struck by the person using a hammer. In this type of assessment, when the learner selects answer and clicks submit the person hits with hammer. If the learner selects the correct answer the puck will rise high enough to hit the bell and for an incorrect answer the puck stops at the middle.

In this game, if the learner selects the correct answer, man gets the treasure. If he selects an incorrect answer, the bag falls into the hole.

### 6.Water Pipe Game

In this game, if the learner selects the correct answer, the pipe is filled with water. If he selects an incorrect answer, the pipe remains empty.

### 7. Stepping Game

In this game, if the learner selects the correct answer, a man reaches the destination. If he selects the wrong answer, he remains where he is.

In this game, if the learner selects the correct answer, the player makes a goal. If he selects an incorrect answer, the basketball moves in another direction.

### 9. Battery

In this game, if the learner selects the correct answer, the battery gets re-charged. If he selects an incorrect answer, the battery doesn’t get charged.

### 10. Speedometer

In this game, if the learner selects the correct answer, the indicator moves from min to max. If he selects an incorrect answer, the point remains at min.

I hope you find this blog useful. There are many other games, which can be used to make assessments more interesting and engaging.