Game-based learning can be defined as an approach that allows learners to play games to acquire the necessary knowledge or skills. The misconception with learning through games is considered not suitable for adults, as they are often assumed to be a source of entertainment rather than a learning aid.
Games involve fun and play a vital role in engaging an individual. They serve not just as modes of recreation, but also motivate us, drawing us into a virtual world.
Gamification has become a popular way to improve learner engagement in online courses. Adobe Captivate facilitates the integration of most game mechanics in your online training. A number of game templates, progress bars, levels, scores, badges, and other gaming elements are available in Captivate. You can customize these game mechanics using advanced actions and variables.
Nowadays, many organizations are using games and simulations in their online learning courses to impart effective training to their global workforce. In game-based learning, games are embedded in the subject to promote learning. Simulations provide a virtual environment to help learners practice particular skills.
In an earlier blog, we had discussed the convincing arguments you can present to urge your management to implement game-based learning in your organization for training your employees. The investment, no doubt will be substantial. Management would obviously like to see the results of this investment. In other words, they would like to know the impact of game-based learning on employees. This can best be done through assessments.
Game-based learning has taken the L&D world by storm. Game-based learning modules help impart knowledge and skills in a stress-free, fun-filled environment. They enable your learners to retain information longer and transfer it effectively to the workplace.
Implementing game-based learning in your organization may not be a cakewalk. If it took all your energies to convince your management to adopt e-learning, think of how much convincing you will need to make them ready to adopt game-based learning. The idea of having fun while learning may not convince your management. So what are the arguments you need to make to ensure management looks favorably upon game-based learning? This blog will help you with some insights.
Are you already into e-learning? Is it bringing you the desired results? Are you thinking of better ways to engage your learners? Have you thought about using game-based learning in your training? Are you aware how it compares with regular e-learning? This blog will compare e-learning and game-based learning to help you take an informed decision on using game-based learning in your organization.
The common perception is that learning games are not suitable for adults because they are thought to offer entertainment rather than aid learning. Adults too tend to think a better way to learn is through classroom lectures or online videos rather than games.
Gamification has become the buzz word in the e-learning fraternity. Companies across the world are formulating gamified online learning strategies to impart engaging, high-quality training to their workforce.