Imagine the joy it would bring to training managers and their teams, if only learners could recollect every bit of information provided in their training programs, and apply them on the job.
Unfortunately, that is a far-fetched thought as we do not live in Utopia. The ground reality is that, training managers often get to view a slice of Dystopia, where learners zone out during classroom training programs, check their smartphones umpteen times, or in some cases, even doze off.
Bring a refreshing change to your dull training programs by using technology in the classroom, to inspire interactivity among learners. Read on to know more about ways to use technology to add interactivity to your corporate training programs.
An interactive whiteboard (IWB) looks like a standard whiteboard, but connects to a computer and projector, making it an amazing training tool that promotes interactivity in classroom training. Presentations, videos, images, and websites on your computer can be displayed on the giant whiteboard. The IWB comes with special software that lets you interact with the images and text displayed on the board.
Control the display on the whiteboard by just touching it with your finger, or by using a special pen. Instead of asking learners to look at an image, or focus on instructions provided in the training material, the image or content can be magnified and displayed on the IWB.
Using technology in classroom training helps focus learners’ attention, and encourages interactivity with the learning material.
In industries like healthcare, aviation, pharmaceutical, and aerospace, there is a pressing need to apply the skills learned during classroom training, almost immediately after training. Simulation software can provide the missing link between theoretical knowledge and practical application.
Learners can take turns to practice on simulations installed on a desktop.
A majority of the corporate workforce owns smartphones. These simulations can also be distributed as a mobile learning module that learners can access during, or after the classroom training. Simulating real-world experiences by using technology in classroom training is a great way to engage learners attending the training program.
Connect the classroom with the world using videoconferencing. For example, if you had to invite an expert who is located in a different city or country, to give a lecture, you can do so using videoconferencing.
Geographically dispersed workforces can interact with one another through videoconferencing.
Connect learners with subject matter experts (SMEs) from across the globe using videoconferencing. These sessions can also be recorded for learners to review later on.
Using videoconferencing technology in the classroom not only contributes to an interactive learning experience, but also changes the way learning is delivered.
Collaborative Learning Tools
Collaborative learning is where learners actively interact with each other, to leverage each other’s skills and resources. Collaborative learning tools like the Learning Management System (LMS), file sharing tools, social network platforms, and online forums help learners interact with each other to foster new ideas and share experiences.
Instructors can divide the classroom into groups, and let each group work on tasks assigned, using collaborative tools. Learners can also interact with cross-functional teams in different geographical locations. Implementing technology in classroom training with collaborative learning tools invites active participation from the learners toward the training program.
Learners’ today have very short attention spans. Sometimes, traditional training programs fail to motivate learners or are unable to capture learners’ attention for the entire duration of the training program. Using technology in classroom training makes it easy to introduce gamification to learners. Giving learners an opportunity to play online games as part of the training program is the easiest way to introduce gamification in the classroom.
Consider that you are teaching a language through a classroom training program. Games like Scrabble, Word Search, and Crossword, introduced as an m-learning module can make the training program interesting for learners. Learners can interact in teams to play the game.
Even if mobile devices are unavailable, the instructor can share the game on the interactive whiteboard, and let learners work in teams to solve the puzzle or crossword.
A gamified approach to safety training, resulted in 45% reduction in safety incidents and claim counts; 55% reduction in shrinkage at Pep Boys, a retail chain (Learning Solutions Magazine, 2013).
Podcasting is a technology that makes learning fun. Trainers can broadcast engaging audio content that learners can access anytime, anywhere. One of the main advantages of podcasts is that they can be used to record the training program for learners to review at their convenience.
Learners can create their own podcasts to share their knowledge, or ask questions. This can be shared with the entire class, to promote an interactive discussion.
Traditional classroom training programs do not go down very well with learners who are visually impaired, or are dyslexic. Podcasts offer a great way to provide an engaging experience to such learners.
Technology has already revolutionized the teaching and learning process in classroom training programs for many corporates. Is your organization ready to ride the technology wave by continuing to find innovative, and exciting ways to inspire interactivity in classroom training?
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