# Create Jeopardy Game-based E-learning Courses Using Articulate Storyline

Today, many companies are using gamified online courses to train their staff on products, sales skills and regulatory affairs. Gamified courses go a long way in engaging learners effectively and create a fun-filled learning environment. You can use gamification to train learners of all ages. But, how can you create an effective gamified online course? Well, one of the important aspects you need to focus on to create a good gamified online course is the choice of the right authoring tool.

Articulate Storyline is one of the most popular e-learning development tools used to develop gamified online training programs. Today, we will see how to develop a course based on the game Jeopardy using this rapid authoring tool.

Jeopardy is a classic game consisting questions of different categories. Based on the category of the answers, you earn more point value. This game has 3 categories, and each category has 3 rows.

To understand this game in a detailed manner, here is the output.

Let us now look at the steps.

Step 1: Create point circles using shapes for Q1 Normal, Q1 Correct and Q1 Incorrect. The Normal state is shown at the start, and a question is revealed once the learner clicks the circle. We indicate Correct response with a green circle and Incorrect response with a red circle.

Step 2: Now we add the question to each circle point (100, 500, and 100). Here we use Pick One and Pick Many from Freeform Question. We use Pick One for single choice and Pick Many for Multiple choice. Add a rectangle box for the question.

Step 3: Now assign the trigger for 100 point (Q1_Narmal).

Step 4: Now assign one more trigger for 100 point (Q1_Narmal)

Step 5: Create 2 variables for Correct and Incorrect options

Step 6: In the Question slide, assign this trigger in the Correct layer.

Step 7: In the Question slide, assign this Trigger in the Incorrect layer.

Step 8: Create another variable to count the Total Points

Step 9: Insert a variable in the first slide to count the Total Point, now assign the trigger in the Correct and Incorrect layers in the Question slide to calculate the Total Point. Also, change the triggers in the Continue button to Jump to the main slide.

Step 10: Finally, we’ve set the triggers for the Correct and Incorrect rectangles. We now go to the main slide and assign the triggers.

Repeat the same steps for all other questions (100, 500 and 1000).

Note:

• All the Q# correct and Q# incorrect questions should be in the hidden state initially.
• Set the timeline at the bottom layer for Q1 normal and at the top for Q1 correct and Q1 Incorrect.

Applying these steps, you will be able to create other kinds of games as well.