Gamification of LMS – Part2

Gamification of LMS

“When you have game like platform where knowledge is applied, knowledge becomes a resource. The more you know, the better you are at the game” – Eugene Sheely

In my previous blog, I have discussed about gamification and how Linkedin adopted the concept of gamification. Let us see how the gamification concept can be incorporated in LMS and what elements can be added to motivate the learner.

Assume that, in an organization, there are 10 employees to whom the training courses are assigned through the LMS. Three out of them completed the training and the rest did not. Those who completed the training were awarded “Achievement Badges” which are displayed on the home screen of learning management systems. This would stir the spirit of competition among the other employees and they might be motivated to perform better in order to achive the badges and see their names on LMS.

So, indirectly we can create challenging modes within the learners to take up the programs.

Some gamification elements to be implemented in the LMS are classified under user management to motivate the learner and efficiently meet the learning objectives.

  • Special badges
  • Certificate
  • Special points
  • Integration with appraisal system
  • Progress indicators
  • Level up

Let us see how Badges, Certificates and Special points can be used to create a gamified environment in an LMS.


Badges are a visual representation of:

  • Achievement – learner feels like “I can”
  • Skills – “I earned”
  • Learning – “I am able to”

We can award Badges, and also Special Badges for completing surveys and feedback for the learners using open source LMS Moodle.

According to ‘Moodle’, badges are of two types:

  • Site Badges: For site-wide activities, like completing a set of courses.
  • Course Badges: For activities that happen inside of this course.



Certificate is a type of plug-in in Moodle, will dynamically generate a PDF for the learners who will complete the course along with name of the course and name of the learner and percentage of marks and also other data such as date and time.


Special Points

The following screenshot shows how to award points according to the level of learners.


And also, we can integrate appraisal systems, progress indicators and the level-up system was discussed in a previous blog.

To engage learners by awarding for his contribution and achievements for his participation in the online learning programs is the trick to follow. And also encourage instructors to use game elements as a resource to enrich the LMS in order to encourage more participation in the learning process; if all these all done, then automatically organizations will achieve their goals.

Till now we have discussed about gamification and the role of its elements embedment in the LMS. In my next blog, we will see how to incorporate gamification elements in eLearning courses.

Please do share your thoughts and suggestions.

Game-Based Learning for Increased Learner Engagement