E-learning Development: Basics of Adobe Flash

E-learning Development: Basics of Adobe Flash

E-learning Development: Basics of Adobe Flash

It is well-known that the use of first-rate animations and graphics plays a key role in enhancing the efficacy of an online learning course. But, how can you develop top-notch animations and graphics for your eLearning course? Well, there are many tools in the market to create these multimedia elements. But, the most widely used of all these tools is Adobe Suite. A major component of Adobe Suite is Flash, which is very popular.

Adobe Flash is the best tool to work with, and it comes in many versions like Flash CS3 to CS6. The latest version of this tool is CC (Creative Cloud). Many people think that I am using the Flash player, when I tell them that I am working on Flash. In fact, I am working with Flash Professional to develop eLearning courses.

This blog intends to share what Flash can do, and how we can use this incredible tool to develop an eLearning course. We can use Flash when we need to create complex effects such as controlling an object or audio and adding videos, using an action script.

 It is very important to add frames and key frames by pressing F5 and F6 respectively. We can also delete the added frame or key frame by pressing Shift+F5 or Shift+F6 respectively. We can add all slides in one layer or create many layers in one slide. Based on the design, the number of layers is decided. In each layer, we can add frames and key frames. We can import images directly into the stage, or we can import images in a library and use them as and when required.

When we start a new project, the default properties of the stage are 550 X 400 pixels (size), 24 Frames per second and white background. This can be changed at the beginning of the project or later, by changing the properties of stage.

After setting the stage, for an eLearning course, based on the client requirement, we can add images or shapes and animate them. We can make ‘n’ number of layers and can apply different animations to them. When we want to move an object in a specific direction, we use “Motion Tween”. When we have to shape any object, we use “Shape Tween”. The speed of the tween depends on the number of frames selected. As we have taken 24 frames/second, you can decide the time based on that. The other part is action scripting. Suppose, we have a requirement which states that there should be a button, and when clicked, it should perform some actions like playing a movie or video, navigating to new website, etc. We have many small scripts available in Flash, by default. We can use them or write our own scripts.

This was a small description on what Adobe Flash Professional is. This is just the beginning. I will come up with more detailed blogs on Flash and its features. Hope you like my blog. If you have any queries in Flash, do contact us.

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