Welcome to today’s post. Having recently purchased a smart watch, I sat down to see if this wearable device can be used to facilitate a learning experience. I’ve heard people complain that mobile devices are too small to be used as a complete learning solutions. If that’s the case, how does one expect to learn using the mini displays of these smart watches that hardly provide any readability? Are these devices designed only to display notifications on your wrist and measure the calories that you’ve burnt in a day? The answer is NO. Today, I’ll share some of my ideas on how these devices can be used as quick learning tools.
- As QRGs: The devices can be used to serve as Quick Reference Guides (QRGs) to provide the “miniature” information required. For example, if you have to teach the steps required to repair the equipment, you can display the steps one after the other using only icons each step. Remember that this is the case only when the learner is already familiar with the process and only needs a support guide in case of doubt.
- Sensor-based Learning: The various sensors integrated in the devices can also help facilitate learning. For example, you can use game-based learning techniques to develop mini games using the device’s sensors such as a gyroscope.
- Voice-based Learning: Smart watches may not come with speakers of their own, but they do have integrated microphones. This will help the user perform various actions using his voice. The same thing can be applied to learning through smart watches. You can develop training that would require the learner to respond using his voice. A good example would be an English speaking course where the learner has to record his response using voice.
- To Test the Learning: Attempting the assessments on a smart watch would be quite interesting, if properly designed. Definitely, your learner wouldn’t want to read text-based multiple choice questions scrolling up and down on the mini display. You have to be creative while developing such devices. Probably, going pictorial is the right approach to creating quizzes on smart watches. Use interesting images and colors to display the options and here again, you can use the learner’s voice to select the correct answer rather than asking him to click somewhere on the tiny screen. For example, you can ask the learner to select the correct answer by saying A or B. You can then display the feedback using smiley faces or some interesting pictures.
Finally, wearable technologies may not be the game changers in learning industry. But,they can definitely play their part in facilitating learning using their unique features. But here, proper design is the key!
Hope you find this post interesting.
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