Gamification is the hottest trend in the L&D world. According to Ambient Insight, the total global revenue in the learning games market in 2012 was $3,912 million, and with a five year CAGR of 18%, this revenue is expected to reach $8,958 million in 2017.
Are you too planning to climb the gamification bandwagon? Well, then check out this info-graphic that shares 5 very useful tips to design good gamified e-learning courses.
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