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5 Major Trends of the eLearning Industry in 2014

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5 Major Trends of the eLearning Industry in 2014

As we prepare to bid a warm farewell to 2013, it is important to analyze the developments that could have a profound impact on the training industry in the New Year.

As more companies are intending to initiate online courses for satisfying their learning needs, 5 innovations could have a bearing on the efficient delivery of effective corporate training in 2014. They are as follows:

Gamification

Gamification is the buzzword in the eLearning industry. Serious games have been effectively used to impart excellent corporate training and this trend is likely to continue in 2014.

Competent use of games enlivens the training process and helps reduce the stress associated with learning. It helps make learning stick longer because games facilitate better learner engagement and learners who are better engaged learn better.

Responsive multi-device learning

Most of us use multiple devices. Don’t we? Workers could learn better if the online course could be accessed seamlessly across all devices. Responsive eLearning facilitates convenient learning. This emerging technology is most likely to mature in 2014, providing freedom to the learner to choose the device of his choice. For instance, consider the following scenario:

An online course is assigned to a busy employee. He accesses the course on a desktop computer during working hours, but could complete only a part of the eLearning program due to time constraints. He completes the unfinished part at his home by accessing the course on his mobile.

Tin Can API

This brand new specification for learning technology could track formal as well as informal learning experiences. This new paradigm has the potential to radically transform the corporate training landscape in 2014 because it enables the training departments to correlate productivity data with training data and efficiently assess the impact of learning on employee performance.

Tin Can API enables learners to store their personal learning information. It breaks the shackles of LMS as learning could originate and end anywhere on any device. Learning could be tracked even with occasional network connectivity.

HTML5

According to Morgan Stanley, more users would access the Internet via mobile devices than desktop computers by 2014. HTML5 could play a pivotal role in the training industry in the New Year because it helps satisfy the learning needs of this mobile workforce.

It helps overcome the most serious challenge to efficient mLearning – platform incompatibility by facilitating the development of cross-platform apps that could be accessed on any mobile platform. Various developers of authoring tools such as Articulate, Lectora and Adobe have developed products that are compatible with HTML5 and it is not unreasonable that others would follow suit in 2014.

Pervasive learning

Pervasive learning refers to the learning that occurs at the point of need. As the convergence of learning and work becomes more common, companies need effective learning solutions that provide JIT support to their workers in the New Year.

This learning requirement of organizations could create a spurt in the number of micro-learning courses in 2014. These programs of very short duration could conveniently be accessed on mobile devices and are ideally suited to provide the right information to the worker at the right time, just enough to perform the task on hand.

These 5 developments could revolutionize eLearning and help provide better corporate training. What do you think? Do share your views with us.

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