E-learning, which is self-paced by nature, cannot afford to be boring and dull. Hence, well-designed and instructionally sound interactivities are widely used to make eLearning courses intuitive for learners. The main idea is to prevent learners from getting detached from the course so that they can complete the course and achieve their learning objectives.
Nowadays, more and more game-based elements are integrated in eLearning courses to make the learning fun and interactive for learners. These games can also be used for assessing learners’ progress in eLearning courses. Let us see the two game-based interactivities given below.
1. The Calendar
In this interactivity, learners are usually inquired about the exact date of some specific event (such as festival, conference, etc.) in the question to which they are required to drag the stamp image (provided on the left side) and then drop on the correct date of the event in the calendar. Consider the screenshot.
Once the learners drop the stamp image on any one of the dates, they need to click the ‘Submit’ button to know whether their selected date is correct or not in accordance with the event. In this interactivity, learners are allowed to attempt only twice. Upon the correct selection of the date, a feedback popup will appear on the screen, confirming that the date selection is correct and also stating the significance of the event. If the learners drop the stamp image on incorrect dates in both the attempts, then only a pop-up confirming incorrectness of the date will appear on the screen.
Such interactivity, if employed in training programs, can be very helpful in reinforcing the learning and strengthening the learners’ capability to remember the facts. For example, accountants or financial managers who always need to remember the deadlines for filing periodic tax returns of company or other corporate taxes can highly benefit from such interactivities in terms of remembering important dates.
2. Fill in the Blanks by dragging and dropping the correct word
In the below given interactivity, learners are required to drag the exact word from the list and drop on the blank space provided in the sentences. This is a very simple and easy interactivity, which is not intended to check the mistake of learners while they drop a wrong word in the blank space, but rather allows them to see the relevant word and check their knowledge, in a fun and less tiring way. The interactivity is set in such a way that only correct words will get accepted and incorrect words will be automatically rejected upon the dropping of wrong words in the blank spaces provided. This allows learners to drag as many words from the list and drop in the space provided to explore the correct words for the sentences. The attractions of this interactivity are the crossword (given in the left side) and an incomplete phrase (given below).
Here, once all the correct word gets placed in the blank spaces, the jumbled letters of correct words in the cross word puzzle automatically gets highlighted in green color and the letters are placed either in a horizontal, vertical or diagonal manner. After this, the learners are required to click the ‘Submit’ button so that the below given phrase gets complete, by the remaining letters of the cross word puzzle.
In this way, we can embed interesting interactivities in eLearning courses to make the learning experience fun and joyous for learners. These interactivities will indeed allow learners to approach the learning activity in an enthusiastic manner, provided they are backed by the correct instructional strategy and aligned to the learning objectives. So how do you like to incorporate interactivities in your eLearning courses? Please do share your views on this. We would really appreciate your response.
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