In an earlier blog, we had discussed the convincing arguments you can present to urge your management to implement game-based learning in your organization for training your employees. The investment, no doubt will be substantial. Management would obviously like to see the results of this investment. In other words, they would like to know the impact of game-based learning on employees. This can best be done through assessments.
Game-based learning makes assessments easy and stress-free. There are two ways games can be used in e-learning courses. The first way is assessments that are part of game-based learning courses. The other way are standalone game-based assessments hosted on an LMS.
Assessments that are a part of the game provide opportunities to collect data and measure aspects in learners such as knowledge acquisition, engagement, and progression. Game-based learning allows you to create metrics such as processing capacity, processing speed, innovation, and risk taking ability and perseverance. Features such as corrective feedback, progress bar, and performance tracking systems allow you to track the time spent, learners’ engagement, analysis of behavior and the decisions learners take in response to a particular scenario.
Levels of activities in games lead to higher engagement of learners. Games can present real-world context and learners have the opportunity of applying knowledge to real-world workplace situations.
Game-based assessments on the LMS
Standalone game-based assessments hosted on the LMS can give better results than regular assessments on your LMS. Games can be used for both pre and post assessments in courses.
As pre-assessment tests, games can be used to assess how much prior knowledge the learner has on a subject. Based on his performance, the learner can be given the rank of basic, intermediate, or expert. This will help him understand the level of his knowledge and decide the course he wants to take. Games used in post-assessments can be skill-based, and test the learner on the skill or level of expertise acquired.
Assessments in games can be designed as microlearning assets as well. These games should be short and brief in line with the attributes of microlearning. They should be highly interactive to catch the learner’s attention. These games can be used for reinforcement or when learners feel a need for self-assessment.
For trainers, games work better than your typical multiple-choice assessments. Games allow us to understand how a learner comes to an answer and not just the end result. This helps provide better feedback and also a better understanding of the learners’ progress. While a traditional test captures data based on the choices the learner makes in the question-answer format, technology allows us to assess aspects such as creativity, collaboration, and persistence using data generated from game play. Technology also helps us assess how a learner makes his choice rather than what choices he actually makes in a test.
Game-based learning enables trainers to provide effective feedback to learners and also help them to closely monitor learners. Game-based assessments generate data that help trainers understand how a learner arrived at an answer and this helps understand the learner’s progress and provide subjective feedback. This feedback can also act as a tool for self-assessment which the learners can use to improve.
The close and reliable monitoring facilitated by assessments helps training managers track the performance of employees. This further helps rank and reward high-performing employees and also provide the necessary support to those who have not done well so that they can improve their performance.
The ability to quantify a learner’s qualities will help guide them using his strengths to the fullest potential and overcome his weaknesses. This insight into learning behavior can help enhance training by creating a personalized experience for the learner.
Game-based assessments however, are not without their limitations. The time required to design game-based assessments maybe longer. Designing a multiple choice type of assessment will be much faster. The range of content that games can cover is narrow and they may not work if you want to cover a wide range of topics. Apart from limitations, the opportunities provided by game-based assessments cannot be overlooked. This is certainly a better way than regular assessments. While games provide an immersive learning experience for learners, they also provide ample opportunities to track and measure learners in order to create an effective online learning experience for everyone.
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