E-learning is a self-paced learning method that does not offer any human interaction. In the absence of such human interaction, it becomes really very tough for the learners to pay attention and stay focused. As a result, learners become stressed out and quit the course midway. Thus, designing an eLearning course with the help of a few elements can really enhance learners’ involvement.
Let us see some of the elements of eLearning design, which motivate and engage your learners.
One of the important elements of eLearning is designing the course in such a way that it includes tasks in which the learners actively participate. Learning a skill gained through an activity is the most effective way of retaining and utilizing the skill. This basically includes telling them, showing them and letting them do an activity. Simulations are one of the examples that lead to learners’ practice in safe environment.
Here is a screenshot where we have added a character that pops up every time your learner makes a mistake.
Scenarios, when included in eLearning, play a vital role in providing a memorable learning experience to the learners. Usually, when content is dry and the course is text heavy, we prefer scenario-based learning to make learning memorable and valuable. Scenario-based eLearning helps learners involve in learning because they can relate themselves to a particular situation and identify themselves with the characters in the scenario. This facilitates learners to enhance their analytical thinking and problem-solving skills. It helps learners to think out-of-the-box when work-related situations are discussed, thereby, helping the learner to absorb content in an easy and effective manner.
Scenarios are generally provided by a story, role play or simulation. An interesting scenario will make extensive use of imagination, humor, drama, or anticipation, which in turn enhances learning.
Effective feedback is an essential element of eLearning because it motivates learners and encourages them to take up the assessment activity with great zeal. Also receiving rewards gives a sense of personal achievement to the learners. This is another way of engaging and encouraging the learners to take up and complete a course. Always make sure that the rewards should be sensible and meaningful and should be of some purpose to the learners. For example, in case of a right answer don’t just say ‘you are correct’; provide them with the explanation as well. The feedback for the answers to assessment questions can be valuable to reinforcing learning.
“If you tell me, I will listen.
If you show me, I will see.
If you let me experience, I will learn.” is a famous quote given by Lao-Tse in the 5th century.
Interactivities can be defined as learning by doing. Interactivity enhances learning outcomes and helps the learners to achieve defined goals. They promote active and participatory learning. They facilitate learning for kinesthetic learners and provoke learners’ curiosity and encourage them to learn more.
Visuals and animations
It’s a harsh reality that the first impression about something is always derived from its appearance. If your course looks visually rich, half of your work is already done. According to the research by “Journal of Visual Literacy”, the group trained with visually rich and stimulating animations showed better outcomes, when compared to the group trained with static graphics.
This is a screenshot from one of our courses in which we have explained the entire process of supply chain management using animations.
Audio is considered the soul of all eLearning courses. Proper use of audio complements onscreen text in delivering a striking learning experience. Audio can make learners concentrate on any graphical presentation or visual information better than they can do with text.
These are some of the elements that every eLearning course developer uses to create an engaging, effective and entertaining course. Do you know any other innovative elements that can be incorporated into an eLearning course? Please do share your knowledge on them.