3 Tips to Use Drag and Drop Interactivity in Your E-learning Course

3 Tips to Use Drag and Drop Interactivity in Your eLearning Course

The effort, an instructional designer takes to develop an eLearning course, benefits the learner. As we already know, there are numerous interactivities that engage the learner. Of these, the drag-and-drop interactivity is used extensively. This interactivity can be used very effectively by integrating it at the right place. Let us see how.

1. Decide where the interactivity fits:

It is mandatory to check where the drag-and-drop interactivity exactly fits, before you start designing. If your motive is to engage and benefit the learner, you should decide on the topic you want your learner to participate. See what kind of drag-and-drop you want to place. For instance, you may want to use a single target onto which the learners have to drop the right options. Or, you may want to have a separate target for each option. If you need to deliver training on a complicated process, you can use the drag-and-drop interactivity for that particular process which will help your learners revise and learn. These are the things you need to determine, before you start designing. Here is a screenshot from a course, in which the drag-and-drop interactivity has been used very effectively.

Decide where the interactivity fits

2. Avoid easy options:

We often use distractors which are not related to the question. This makes it very easy for the learner to identify the right answer. So, it’s important to see that the distractors are “meaningful” and do not give away the answer to the learner. Try to grade the learner’s performance by giving him four options and asking them to choose one. This will directly help you grade him accurately. If your drag-and-drop is designed in such a way that the learner can drop the correct option only once onto the target, then what’s the point in measuring his performance? Make all the options movable and give the learner an opportunity to think and make decisions. 

Avoid easy options

3. Give feedback instantly:

Giving instant feedback helps the learner know where he had gone wrong. Remember that the primary objective of your course is to help the learner gain knowledge. Make things simple by placing a “X” (cross mark) for incorrect answers and a tick mark the right. This will help the learner retain knowledge effectively. Or, you can use different colors to distinguish the right answers from the wrong.

Give feedback instantly

Using the drag-and-drop interactivity in your course will help you use important information to make your learner participate actively. Do you have any tips to add to this list? Please do share with us.

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