Customizing Old Games to Fit Your New E-learning Assessments

Customizing Old Games to Fit Your New E-learning Assessments

Customizing Old Games to Fit Your New E-learning Assessments

Since assessments evaluate the learners’ understanding of a course, they should be framed in a way that motivates and reinforces learning. Presenting them in the form of the usual bland single-select, multiple-select, drag and drops, matching, drop down lists, and so on can bore the learner. So, what do you think? Is there any way to make online assessments more interactive and engaging to learners? What should be done to ‘inject life’ into these assessments?

Well, one of the ways is by incorporating game elements into your online assessments. This can be done by modifying popular games to fit into courses depending on the content and the concept. Having gamified assessments in your courses accelerates learning by engaging learners and retaining knowledge for a long time. Wondering how to do that?

In this blog, I will share a few of our ideas to gamify your e-learning assessments.

1. Trivia Time

Trivia Time is developed on the lines of the famous game ‘Monopoly’. To start with, the learner has the choice to pick his favorite color. He then clicks the dice to start the game. The game piece will move on the board as per the number of pips on the dice. In case the marker lands in a question mark slot, the learner must draw a card from the right-hand side to see a question. The learner has to select the right option to play further and roll the dice again. This is continued until the coin reaches the “Finish” slot. The learner earns points for each right answer, whereas in case of a wrong answer, the computer earns the points.

Trivia Time

2. Zoom from Zero to a Million

This game is based on the popular game show “Who wants to be a Millionaire?”. This game consists of a sequence of questions. For each correct response, the learner progresses up the prize hierarchy. In case he fails to identify the correct option, he has to start from the beginning. The learner is provided three lifelines (50/50, audience poll, and phone a friend) which can be used at any point during the game.

Zoom from Zero to a Million

3. You CAN Do It!

This gaming assessment is based on the game ‘jeopardy’. The game starts with a story of a learner’s best friend John, who needs $10,000 to pay his child’s tuition fee. So, to help John, the learner decides to take part in a reality show “You CAN Do It!”.

You CAN Do It!

In the game, different set of amounts are displayed and the learner has to select an amount to see a question. The complexity of the question depends on the amount the learner selects. The learner will be given only 5 minutes to complete the test.

You CAN Do It!

On successful completion, the learner receives a cheque and has to click the ‘Help John’ button to transfer the money to John.

4. Fabulous Four

This game is based on the game ‘Connect Four’. It consists of 16 questions, categorized in a 4×4 grid. To see a question, the learner has to select a circle. For every right answer, a tick mark ‘’ appears and for every wrong answer, a cross mark ‘X’ appears. The test has to be completed within 5 minutes. Finally, depending upon the learner’s score, a bronze, silver or a gold cup is awarded. Also, learner can win bonus points by answering the questions correctly either diagonally, horizontally, or vertically.

Fabulous Four

5. Bouquets and Brickbats

It is an interactive gamified assessment based on the well-known game Tic-Tac-Toe. The game contains 9 questions, assembled in a 3×3 grid. The learner has to click an empty square for a question to appear. Every right answer reveals a ‘bouquet’ and every wrong answer reveals a ‘brick’. The learner has to complete the test within 3 minutes and is awarded a bronze, silver or a gold cup based on his score.

Bouquets and Brickbats

These are some examples in which we developed e-learning assessments based on well-known games. No doubt, there are many other ways to create gamified assessments that hook the attention of learners. So, while designing assessments, what games do you use?

Please share your thoughts in the comments section below!

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