Organizations need to change their training content according to changing technology, business needs, and market conditions. As L&D personnel, we take the effort to keep training content updated, to stay in tune with changing times. But, are we making the effort to keep learners motivated enough to complete the online course? If this problem sounds similar to what you face in your training department, isn’t it time you do something to make learners sit up and take notice?
Games can be effectively used in online employee training programs, making the learning experience more interesting, engaging, and interactive. Looking for ideas on simple games that can be incorporated in your online training? Listed in our infographic are 4 interesting games that can be used for various online training programs. Do have a look.
A technique that uses game-design elements and gaming principles in activities that are not necessarily game-based is called gamification. In the context of e-learning, gamification can mean transforming the learning experience into a sort of game by using achievement badges, leaderboards, point systems, level progressions, quests, etc. However, this doesn’t mean that the course is converted to a game, it just means that these gaming elements are integrated in the course to help learners achieve their goals and objectives better.
Gamification – a trend that has taken the online training world by storm. Well-designed e-learning games facilitate learning in a stress-free environment. They enhance learner engagement levels and deliver memorable learning experiences.
How can you impart highly effective training without stressing your learners? What does it take to equip your people with the needed knowledge and skills, in a fun-filled manner? How can you make your online training a pleasure? Well, you can make digital courses highly effective and enjoyable through gamification.
Game-based custom e-learning can offer you a variety of benefits. But, what does it exactly mean? Game-based e-learning integrates online games into the learning process to help teach a specific skill or achieve a learning objective in an engaging way. All e-learning games, like any game in general, typically have rules and specific objectives because of which learners run the risk of “losing” when they participate. The inherent desire to “win” keeps a learner engaged and pushes them to do better. This strategy has content specially designed to fit into the confines of the game.
Gamification is very effective, when adapted properly. The demand for gamification in e-learning is increasing rapidly. However, gamification can also result in catastrophic damage to learners and developers, when certain things are not factored in.
Since the concept of gamification was introduced, many companies have benefited from using it in their online training courses. From giving learners the ability to apply real-world scenarios in a carefully simulated environment to fostering competition, and bringing in an aspect of fun in learning, gamification has changed conventional e-learning.
“It’s play that makes people unafraid to fail and confident to try new things. It’s play that helps us do serious things better because we enjoy them and feel a sense of joy in our achievements.”
Developing a game isn’t easy, let alone a game that teaches. Just as there are different instructional strategies to teach different types of subjects, you need a different game for different types of training. Let us see 4 games that can be used for different types of online training programs.
“Gamification, in layman terms, is the use of game-design elements and game principles in non-game contexts.”
According to Google Trends, Gamification as a trend started back in 2010 and it didn’t take long for the corporate world to try its hand at it. Organizations around the world see gamification as a gimmick, a mechanism that can be applied to almost any training. The truth, however, is far from it. In fact it’s one of the biggest myths that gamification works for every learning situation. That said, the concept of gamification, which revolves around competition or the idea of status and achievement, works its charm if and when done rightly.