Suppose you are foreigner exploring Austria. You come across a magnificent castle but it is closed for public view and no information seems to be available nearby. What can you do? You want to come by the next day and take a look but you need more information about this castle which will let you decide if it is worth taking that effort. How can you get more information?
You hold your smartphone up and take a snap of the castle. The in-built GPS system will figure out your location and match the photo you took to the several images in its database. Soon, the castle is identified and detailed information is delivered to you on your phone – enough information to let you decide if you would like to come by the next day to explore the interiors of the castle.
This is pretty much what “Augmented Reality” is all about. The image of physical, real-world environment is augmented with additional information with the help of sensory inputs such as images, sound or GPS data, making it more useful to the user.
Using Augmented Reality for contextual mLearning sounds too futuristic – a phenomenon that is being experimented in universities and research centers across the world. Wikipedia defines Augmented reality (AR) as a live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is rather hard for a non-technical person to perceive the implication of this definition in a learning situation.
However, when you come across a report that says
- 864 million high-end cell phones could be AR enabled in 2014,
- 103 million automobiles will have AR technology by 2020, (Ref: Semico)
You can’t ignore Augmented Reality (AR). You need to stop, to understand what it all means. That’s when I came across an article by Jason Haag, who spoke at DevLearn 13 on Augmented Reality in mobile learning. Published at Advanced Distributed Learning website, it lists some cool examples in the form of videos about AR in action. The video from the link given below is one of them; it truly helped me conceive the idea of AR in a learning context.
By the end of the video, I thought of several instances, where such AR apps could be put to use for contextual mobile learning. Here are some of them.
- Help service engineers on the field to troubleshoot a problem in a piece of machinery.
- Give product knowledge to sales personnel or highlight specific product features that help them sell better.
- Aid customers familiarize with a new gadget they have recently purchased and maximize on their investment.
- Assist tourists to navigate around the city on their own or educate them about various tourist spots in the city.
- Support new employees as a part of their induction training – helping them find their way around the new office environment. Treasure hunt apps could be a great idea for the purpose.
These are some preliminary ideas that crossed my mind, thanks to the inspirational video. Can you think of other situations where AR in contextual mobile learning could be a great idea? Do share your thoughts in the comments column below.
Subscribe to Our eLearning Design Blogs
Get CommLab's latest eLearning articles straight to your inbox. Enter your email address below:
First impressions are usually the last impressions. This saying holds good for the description you give for your eLearning course. Typically, a course description is shown on the launch page of your eLearning course. The main aim of your course description is to provide your learners with an overview of the course; what it is all about, and what to expect from the eLearning course?
Welcome to today’s blog post. Every day, learning professionals try to find new ways to engage learners and make trainings more interesting to them. In this process, the current generation of learners stands as the most challenging target audiences. I’ve tried to understand the needs and tastes of these learners and had come out with an idea that can take our training programs a step closer to them. I had enquired quite a number of people about their likes and dislikes on current learning trends. Many of them expressed a common point that these courses lack personalization. I didn’t immediately understand what they meant. But, after going through some more details, here I am writing this post about how to add a personalization element to your course and make them believe that the course has been tailored specifically to suit their taste.
The multiple choice question (MCQ) is the most commonly used question type in eLearning. An instructional designer prefers MCQs over other question types as they can be scored rapidly and feedback can be given easily. It is an effective way to test a large number of learners, quickly and effectively.
Do you know on an average 3000 people get killed due to Fire accidents in the US every year? The NFPA estimates that 65,880 firefighter injuries have occurred in the line of duty in 2013, out of which 12,535 accidents took place at non-fire emergency incidents.
Here’s a scenario that is quite familiar to learners and designers alike; John, an employee in XYZ corporation, was asked to take an eLearning course as part of the company’s training requirements. John sat down enthusiastically in front of the computer and said to himself, “This must be fun.” He clicked the launch button of the course and started his training. Five minutes into the course, John went spiraling down into confusion with the amount of information that was being thrown on him and was frustrated and disappointed. John clicked the close button and went on to do his work.
Online learning is not the next big thing, it is the now big thing. – Donna J. Abernathy
The online training medium can be used very effectively to equip your people with the needed knowledge and skills. According to a report released by IBM, companies who utilize e-Learning tools and strategies have the potential to boost productivity by up to 50%. For every $1 that a company spends, it’s estimated that it can receive $30 worth of productivity.
Young employees are not ready for the demands of the workplace. As per a survey conducted by the British Chambers of Commerce, 90% of school leavers and over 50% of graduates are not ready with skills required for employment. (Source: BBC)
It is a common knowledge that well-designed assessments go a long way in engaging learners in the online learning environment. They are used to reinforce learning as well as evaluate the learner’s comprehension of a course.
As we know, the human brain has the capability to hold a limited amount of data at a time.
Experimental psychologist George Miller found that “The Magic Number 7, plus or minus 2? Describes the number of ideas, facts, or issues that an average individual can hold in his working memory is 7 + 2. This is called the Rule of 7″.
We use various techniques to deliver effective training online. In this post, we will look at some learning methods which are used extensively in eLearning – scenarios, role plays, practice tests, testimonials and job-aids. These techniques help engage the learner very effectively. Let us now look at each.