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Impact of Technological Advances on eLearning

Written By Vandana Kaveti

Impact of Technological Advances on e-learning

Are you looking to update yourself with the latest technological trends in eLearning? Then you are on the right page. It is well known that the latest technological trends, in eLearning, influence the grades of interactivities and its features. As new trends evolve, we become the beneficiaries, by experiencing the new approaches and designs of learning.

Let’s take a quick look at top technological advances on eLearning.

  • Gamification: The term Gamification means the integration of game mechanics or dynamics, into learning content, to create fun and engaging experiences. It assists the learners in learning a skill as they play and apply it to the real world, when needed. The immersive and engaging nature of this method accelerates learning; improves retention and recollection of knowledge. It draws learners into virtual environments, which feel familiar and relevant. Gamification provides interactive experiences that motivate and actively engage learners in the learning process.
  • MOOC’s: MOOC’s stands for Massive Open Online Courses and is the current buzz in education and university sector. MOOC’s is a new addition for delivering learning content online, to any individual, anywhere in the world who wants to take a course with no registration required. A way to expand learning opportunities for learners, it has created a new avenue for learners to gain new knowledge and continue their education, at their own pace of work. Coursera, Udacity and edX are the best providers of MOOC’s.
  • The Tin Can API: The Tin Can API (application programming interface) eLearning software allows tracking the learning experience (simulation, games, report of multiple scores, use of mobile apps for Learning etc.). It is the next generation of SCROM and an open source API. Organizations can greatly benefit by collecting and tracking the learning experiences, from across many systems, in one place. It enables understanding the learners better, by collecting and tracking learner’s experience.
  • Social Learning: Social media tools like Facebook, Twitter etc. are changing the game when it comes to training employees. Social learning is learning that happens in an informal and virtual setting, with and from others. It is platform that enhances knowledge retention and enables the learners to accomplish their task more accurately and faster, than formal learning alone. It also allows learners to exercise new acquired knowledge, for extended periods of time and get real-time feedback from peers, when required.

Technological advancement has changed the way we learn. The trend toward gamification, Social Learning, MOOC’s indicates a shift away from traditional, text-heavy courses, to a more dynamic, fun learning experience with fewer limitations and better opportunities for engagement and active participation of the learners.

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  • could have included some more source regarding Gamification…