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Articulate Storyline to Create Game Based eLearning Courses

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Articulate Storyline to Create Game Based eLearning Courses.

A research by the ELearning Guild found that learners had 14% higher skill-based knowledge level, 11% higher factual-knowledge level and 9% higher retention rate as per a meta-analysis of instructional effectiveness of computer-based simulation games.

Today, we see an increasing demand for game-based learning be it compliance, product or induction training, and with statistics that prove the same, the question arises which is the most sought after authoring tool for game based learning? While Flash is the most common option, however authoring tools such as storyline are not far behind! In this post, you will find out why Articulate Storyline is the best authoring tool in the business for game-based eLearning courses.

Simple GUI and Interface

With Articulate Storyline, you don’t have to break your head wondering where and how to include components on your graphic user interface because most of the components are in- built and easily accessible on the player. And not only that! You can go a step ahead and customize the GUI, just the way you want it, by changing its colors or by adding extra components. The best part of this tool is that the components are already there for you. You don’t have to work hard to design you own components. Take a look at the examples below to see how Articulate Storyline allows you to do so.

Simple GUI and Interface

Simple GUI and Interface

Supports Instructional Design Strategies

There is a reason why instructional designers prefer to work on this course authoring tool. Articulate Storyline aids in free thinking. When coming up with an instructional strategy, instructional designers are not restricted by the tool’s limitations. Any thought can be turned into reality. For instance, creating a game-based course for performance management; the idea was to use a management training game such as a maze to explain the different stages of performance management.

With most tools, this approach would be hard to exhibit. However, with Articulate Storyline’s designer friendly and user friendly templates, this idea quickly became a reality and the course was developed within weeks! Take a look at a few screens from the course and see how Articulate Storyline can turn dreams into reality.

Supports Instructional Design Strategies

Supports Instructional Design Strategies

Use of Logic to Develop Your Own Interactivity

The approach of this particular elearning course was to make the learner answer a series of ten questions on performance management to help John conduct his review meeting successfully. To do this, John has to cross the maze. This interactivity required tons of triggers and variables, mainly because the course required that John travels across the maze to reach to the end. As hard as this may look, it is actually quite possible with simple mathematical logic.

Let’s take a look at how it’s done:

Use of Logics to Develop Your Own Interactivity

Use of Logics to Develop Your Own Interactivity

Here, you see John at the starting point. The learner has to answer a series of ten questions to make John move across the maze. If the answer is right, John moves ahead. If not, he stays where he is.

Now to make John move across the maze, you need to set states. You need 10 different states for the ten different positions, and each of these states helps John travel through the maze.

Next to add a trigger you need to give counts for the correct answers. Counts act as indicators for the trigger to act upon. Always, remember to keep the count value as 0 in the beginning.

So, the main trigger here is changing the state of John to help him move across the maze. The trigger would be like this- Change state of >Object (John) to > Object 1 (John’s second position) if> Variable changes to count 1 > on condition if the value of count = 0.

With this trigger, John moves step by step till the end.

Repeat this trigger till the count is equal to 9 and your game is ready! Remember that the count does not increase in case the learner selects the wrong answer.

Repeat this trigger till the count is equal to 9 and your game is ready!

Repeat this trigger till the count is equal to 9 and your game is ready!

Repeat this trigger till the count is equal to 9 and your game is ready!

Repeat this trigger till the count is equal to 9 and your game is ready!

Repeat this trigger till the count is equal to 9 and your game is ready!

With simple GUI and interface, this elearning software tool supports any instructional strategy and provides the freedom to design and create your own interactivities with simple logic. Articulate Storyline makes ideas turn into reality. If you have innovative ideas of using Articulate Storyline please do let us know.

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