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Words That You Need to Know in E-learning

Written By Arjun Kumar Dwaraka

Words That You Need to Know in E-learning

Do you want to learn the key terms used in eLearning? Then you are at the right place. Here is a list of words that are frequently used in the eLearning world.

1. Learning objective: The Wikitionary defines a learning objective as any fact, technique or other outcome that a student is expected to learn or achieve at the end of a specific course of instruction. It is very essential to set learning objectives efficiently.

2. Story board: A word document/PowerPoint presentation created by eLearning professionals with images, text, audio script, interactivities and navigation that serves as a blueprint for course development.

3. Stakeholders: It refers to the project owners, who initiate the eLearning project and are responsible for its outcome.

4. SMEs: Subject Matter Experts (SMEs) have comprehensive knowledge, skills, and they are authorities on a particular subject. They often help create training materials and validate the accuracy of the training content.

5. Kick-off: The initial meeting conducted by the course development team to initiate eLearning project plan timelines and deliverables.

6. Authoring tools: They are simple, easy to use software tools used to create online courses. They can be used by instructional designers and SMEs, who have little programming skills. They can create media-rich courses containing text, images, Flash animations, audio and videos. Usually, courses developed with authoring tools can be published to the SCORM or AICC compatible formats easily.

7. Rapid development: It refers to the ability of developing eLearning courses using rapid authoring tools that require minimal or no programming knowledge.

8. LMS (Learning Management System): It is a web-based technology platform that helps to integrate the various parts of training including assigning, managing, administrating and monitoring both eLearning and classroom trainings. It also includes an in-built reporting system that maintains statistics about the courses available and the enrollment of learners to various courses.

9. AICC: The Aviation Industry Computer-based Training Committee is a not-for-profit institution, which was founded to serve the aviation industry. It is a team, which develops guidelines for course development, course delivery and evaluation of computer-based or web-based courses and other related training technologies.

Usually, courses uploaded on a Learning Management System are required to comply with AICC specifications.

10. SCORM: It is a technical standard given by the ADL for web based training. SCORM ensures that the systems and software programs used in the eLearning world are interoperable. Typically, eLearning courses hosted on an LMS need to conform to SCORM standards.

11. Section 508: This is a section of the US Rehabilitation Act that establishes minimum levels of accessibility for people with physical, sensory or cognitive disabilities. E-learning courses that are compliant with Section 508 ensure that appropriate mechanisms are in place to assist the physically challenged learners understand all aspects of the course including content, animations, images, tables, audio and so on.

12.Gamification: The use of games in the non-games context to engage learners in the learning process. Gamification of the learning process through technology has ensured that more number of learners complete the given course or curriculum.

13. M-learning: Mobile learning can be defined as learning that occurs through mobile devices. The learner is not tied or ‘tethered’ physically to a location or device and is focused less on technology and more on mobility. Mobile learners typically learn through portable, lightweight, electronic, wireless gadgets that are small enough to fit into one’s pocket, purse or hand.

14. Responsive design: A course design approach aimed at crafting courses to provide an optimal viewing experience – easy reading and navigation with minimum resizing, panning, and scrolling – across a wide range of devices with varied screen-sizes such as mobile phones, iPads, tablet PCs and desktop computer monitors. Responsive design is an important factor in mLearning design and development.

15. Tin Can API: An eLearning software specification that allows learning content and learning systems to speak to each other in a manner that records and tracks all types of learning experiences. A Learning Record Store (LRS) could be used to record learning experiences. LRSs can reside within LMSs or exist on their own. Tin Can API is also called xAPIor Experience API.

I hope you find this informative. Want to increase your eLearning vocabulary? Go ahead and download the eLearning dictionary.

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