Self–paced learning environment provides an opportunity for learners to have the flexibility to study at their own available time and place. It provides learners with choice about-what to learn, when to learn, how to learn, and where to learn. The most preferred method of delivering self-paced learning programs is technology enabled learning or e-learning.
Keeping the learners engaged throughout the self-paced learning courses is a challenging task. Very often learners tend to lose interest in such sort of learning programs. In order to motivate the learner and keep him engaged throughout the course the self-paced learning should be made more appealing. The following points guide you on how to make self-paced learning more interesting and fun.
Using interactivities in eLearning such as click on tabs or images, hotspots, and drag and drop features make the eLearning courses more interactive. For example keeping an incomplete sentence on a slide and asking the learner to click next to know more, or placing a picture on the slide and asking the learner to click the image to know more, keeps the learner engaged.
Use of Avatars
Avatars or animated characters are the characters that guide learners through the course. Learner feels the course more engaging and interactive when these animated characters are made to speak and interact with them.. For example use of animated characters dressed like sales persons in sales training courses helps the learners to connect better.
Games and Simulations
Games for learning can be fun but learning games must first teach and then entertain. For example in a product training course a learning game involves explaining the product features to a particular customer. Depending upon the type of customer some particular features must be explained by the sales person so that the customer purchases that product. In this game the learner is assigned to tell or explain the features of the product to a customer whose requirements are specified in the question. Various features of the product are given as options to the learner on the screen. When the learner clicks the right features corresponding to the requirements of the customer specified in the question then the game is won.
Collaborative Learning Environment
Collaborative learning environment provides learners to discuss, share and learn from one another’s experiences. In technology based learning platforms it can be implemented by adding chat functionalities, via discussions room or through social media. It improves the participatory nature in learners. As a result learners find the course more interesting and are encouraged to establish social connect with peers. So that learners connect with other learners virtually and share their experiences relating to the topics in the courses.
Self-paced learning is the learner’s self-driven approach. Mere presentation of slides with audio decreases the learner’s interest. In order to motivate the learner, adding interactivities, games, and puzzles, and interacting with peers makes the course more interesting and fun.
Subscribe to Our eLearning Design Blogs
Get CommLab's latest eLearning articles straight to your inbox. Enter your email address below:
It is an accepted truth that employees are the valued resources of any organization. Organizational success depends entirely on the performance of the employees. In order to face their competitors, organizations have to ensure efficient employees who are capable of updating themselves in the continuously changing business environment. Now, companies spend lots of money to train and educate their employees. The importance of training and developing the employees’ skills is rapidly growing.
According to a report published by Docebo, eLearning revenues from Europe are likely to touch $ 8.1 billion by 2016.
Small and mid-sized businesses are finding it easy to provide technology-enabled learning to their employees at affordable prices. Moreover, online courses can be taken anywhere, anytime, and this useful feature helps overcome barriers such as availability of time and space.
Instructional design is the most significant aspect of a good eLearning course. Being an instructional designer or a learning technology professional, you need to design the course in such a way that it should assist the learner in applying what he has learnt to his work.
As we know, every organization follows a set of rules and regulations. Employees need to be trained on those rules and regulations to have a basic knowledge of their standards toward the organization and customers. And, they have a clear understanding of what they can do and what they cannot. So, organizations may not be at risk when their employees know about their legal duties.
E-learning is a cost-effective and an easy way to train employees, when compared to the traditional methods of teaching. So, most of the organizationsare using eLearning to fulfill their training needs. The healthcare industry makes extensive use of the online training medium.
Training managers put a lot of effort while rolling out an eLearning project, as it involves many complex tasks.
As an eLearning professional, I often work with many training managers and admire their managerial skills. It involves a lot of work like training needs analysis, collecting content, dealing with Subject-matter Experts (SMEs) and developing the course for the stakeholders and learners.
Every organization needs to use their resources well to meet business goals and enhance productivity. As we know, the pharmaceutical sector is highly regulated and non-compliance to applicable laws and regulatory norms could be costly. So, you have to train your employees about rules, regulations, standards and recommended guidelines to avoid mistakes.
In my last blog, we have seen how E-learning, webinars and Mobile apps can be used to impart product training. In this blog, we will look at some more methods.
E-learning is the continuous process of learning through electronic media. Instructional design is a systematic process of learning, and this learning facilitates achievement of the intended goals. Many think that instructional design is all about using technology, but this is not the case.
“A major challenge we face today, therefore, is to create a desire in people to learn; and to foster and facilitate this desire throughout their lives.”
- Bryn Holmes(Author, eLearning Concepts and Practice, 2006)