Employee training is essential for the continuous success of any organization. Digital learning programs have emerged as the founding pillars to achieve highly profitable business goals. An eLearning course specifically tailor-made, to suit the goals and objectives of any organization, is called custom eLearning. Customization can create impactful courses that perfectly fit into the business strategy of an organization and accurately deliver on the desired results.
What do you think makes an eLearning course dull and non-learner-friendly? Most eLearning courses gain learner attention in the beginning, which is eventually lost, due to distractions, monotony, poor design, or when information is beyond the understanding of the learner.
Gamification can be used to create some of the most effective learning systems, by blending course objectives and goals with game-based elements. the learning experience is improved due to the ‘fun’ element introduced by gamification. Gamification in eLearning provides a lighter learning environment, and helps learners practice real-life situations and challenges safely. As gaming elements target people’s natural instincts to be competitive and excel, it can drive a strong behavioral and skill change.
Jim is the training manager of a large pharmaceutical company. Over the years, his company had developed hundreds of PowerPoint presentations, which were used in instructor-led sessions. Recently, the drug maker decided to adopt the online learning methodology, and Jim was asked to convert learning resources in the PPT format into good online courses.
Do you remember your first month at the new workplace? After the initial formal training was complete, you had to get started on the job. If you recollect, you probably learned more by observing others, asking the person in the next cubicle, by trial and error, or by simply working with people who knew the job.
Garry is a recent college graduate and works as an instructional designer (ID) in a large manufacturing company. Recently, he designed an eLearning course for the firm’s service technicians. Garry expected the course to be highly successful. However, the course proved to be a dismal failure, and many members of the target audience complained that it is not learner-friendly. Garry is a worried man.
Imagine the joy it would bring to training managers and their teams, if only learners could recollect every bit of information provided in their training programs, and apply them on the job. We have a simple solution. Bring a refreshing change to your dull training programs by using technology in the classroom, to inspire interactivity among learners. Check our infographic to know about using technology to add interactivity to your corporate training programs.
Given that employees today have decreasing attention spans and busy schedules, traditional formats of training, where knowledge is imparted through long sessions no longer hold water. This is a challenge organizations constantly grapple with, so how do they help learners retain and apply what they have learned, with short training spells?
E-learning development is much an art as a science and requires the collaboration of various highly specialized skill sets such as instructional designers, graphic designers, authoring tool experts, and technology specialists. To avoid problems in managing such as huge pool of resources and concentrate on their core functions, organization tend to outsource their e-learning requirements.
Training, as was known before, referred to employees congregated in classrooms or conference rooms where an instructor or a subject matter expert (SME) shared knowledge. It was a one-way process, with knowledge transmitted from the instructor to the learner. The instructor played a key role in the process and the successful outcome of any training solely resided on the capabilities of the instructor. Possibly because, there was very little scope for interaction. This was also true with any other form of knowledge transfer that existed – books, newspapers, radio, and television.