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15 Incredible Gamified E-learning Assessments

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15 Incredible Gamified E-learning Assessments

In eLearning, assessments are used to assess learners’ and to reinforce learning. Assessments in the course may be in the form of various types of questions such as single select, true and false, multiple choice, match the following and so on. These assessments can be more effective if they are presented in the form of games.

Gamification:

  • Increases learners’ attention
  • Provides interactive experiences that motivates and actively engages the learners
  • Accelerates learning and improves retention of knowledge
  • Draws learners’ into virtual environments, which look familiar and relevant

In this blog, I would like to share some of the games that we have used for creating assessments in our eLearning courses.

1. Cross Word Puzzle 

On the right side of the screen, you have a question. The learner needs to fill the answer in the corresponding box provided.

Click here for a friendly crossword puzzle that will help individuals to refresh their knowledge about Learning Managements Systems.

Cross Word Puzzle

2. Magic Lamp

The magic lamp scenario for assessments aims to improve learning. This approach makes learners’ aware of the situations where they need to respond promptly. In this scenario, for each correct answer, the learner gets closer to the treasure and for an incorrect answer; he has to shell out coins. If he answers all the questions correctly, he wins the treasure. This makes the course engaging and effective.

Magic Lamp

3. Soccer

For assessments, in one of our courses, multiple select questions were used. The learner just needs to select various options and click the submit button. This does not help gain his attention. Therefore, we decided to represent the multiple select questions in the form of games to engage the learners’ effectively. They were designed in such a way that if the learner selects the correct answer the ball is pushed into the net, and if he selects a wrong answer then the ball goes into the hands of the goalkeeper. By this, the assessment can be made more interesting and engaging.

Soccer

4. Golf 

We have used golf for single select questions. In this game, if the learner selects the correct answer the ball goes straight into the hole, if he selects wrong answer then the ball goes away from the hole.

Golf

5. Steam Boat

In this game, if the learner selects the correct answer, he gets closer to the treasure. If he selects a wrong answer, then the boat doesn’t move forward. If he answers all the questions correctly, he reaches the island and wins the treasure.

Steam boat

6. Pole-Vault 

Here is another example, where we have used Pole-Vault for single select questions. In this, if the learner selects the correct answer, he jumps over a pole without touching it; if he selects wrong answer, he touches the pole and falls down.

Pole vault

7. Thread Game 

This game is designed in such a way that if the learner selects the correct answer, the joker crosses the thread. If he selects a wrong answer, then he loses his balance and falls down. 

Thread Game

8. Cricket 

In cricket, if he selects a right answer, the player hits a six. If the learner selects an incorrect answer the ball hits the stumps.

Cricket

9. Bike Game 

For assessments, in one of our courses, we have used a bike game. In this game, if the learner selects the correct answer, the biker crosses the bridge and reaches the destination. If he selects a wrong answer, then the biker falls down. 

Bike Game

10. Ice Hockey 

In ice hockey, if the learner selects the correct answer, the ball hits the net. If he selects a wrong answer, then the goal keeper stops the ball.

Ice Hockey

11. Bow and Arrow 

In this game, if the learner selects the correct answer, the arrow hits the target. If he selects a wrong answer, then the arrow falls on the ground.

Bow and Arrow

12. Bowling

For a correct answer, all the pin balls fall down. For an incorrect answer the ball goes in another direction, without hitting the pin balls or sometimes hits only a few pin balls. This made the course engaging and effective. 

Bowling

13. Rugby

In this game, if the learner selects the correct answer, the player appears and makes a goal.If he selects wrong answer, the rugby goes in another direction.

Rugby

14. Trekking 

In this game, if the learner selects the correct answer, the trekker reaches the destination. If he selects the wrong answer, the tracker remains where he is. 

Trekking

15. Chinese Game

Let’s look at another example from one of our eLearning courses, where the questions were presented using a Chinese game. In this, eight tabs are used to hide an image. First the learners’ are asked to clear the tabs to reveal the image. On clicking each tab on the screen, a question appears. It is designed in such a way that if the learner selects the correct answer, the tab disappears revealing a part of the image. If he answers all the questions correctly, the whole image gets unveiled.

Chinese Game

Chinese Game

Chinese Game

I hope this blog has provided insights into the different ways of using games for assessments and making your eLearning course more engaging and highly effectual. Of course, there are numerous other games to gain learners’ attention – so, while designing, what games do you use?

Please add on to the list.

Gamification of eLearning

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