We all might have experienced situations when the Learners not interested in completing e-learning courses, that are dull and do not have any interactivities. Learners get bored and therefore knowledge transfer does not take place.
Gamification, or integration of game elements into an eLearning course, can enhance the learner’s engagement, by seizing and retaining his attention. A Gartner report predicts that by 2014, 70% of the organizations in global 2000 businesses will have at least one gamified application. The idea of gaming is that learners will learn efficiently when they are involved in an activity.
However, if Gamification is to be of use in eLearning, we must better understand what it is, how it can be used in eLearning and why it might be useful. Here is an infographic that presents the “What, Why and How” of Gamification.
These are some of my insights; please do share your thoughts, if you would like to add to it.
Subscribe to Our Blogs
Get CommLab's latest eLearning articles straight to your inbox. Enter your email address below: