eLearning is technology-enabled learning and can be of two types: synchronous and asynchronous. In asynchronous eLearning, learners can learn at their own pace accessing learning material anytime anywhere.
Asynchronous, self-paced eLearning addresses the need for training to be available at the moment of need. It is consistent in the sense that it is not dependent on the individual personality of a trainer and the same standard of the content can be maintained across various locations.
It is faster to deliver through various means such as the intranet, email and so on. Especially for learners who travel frequently, such as sales people, courses can be made accessible on their PDAs and mobile phones, thus enabling learning on the go. Deploying a learning program across a wider audience across different geographical regions is quicker when using this method.
The major shortcoming of this is the high-dropout rate. As there is no physical monitoring or motivating factor, it is seen that employees tend to drop out mid-way. To be successful learners, learners need to be self-driven with very high motivation levels – which cannot be expected as a norm.
To overcome these shortcomings, a blended approach is adopted where personal instructions are interspersed with online courseware content, especially relevant when complicated product features need to be explained. If the instructor is using multimedia such as a video or online simulations, especially with respect to product features, it reduces the monotony of a classroom instruction method and makes the learning engaging and interesting.
Sales people are usually on the move and it is difficult to coordinate the schedules of multiple persons to organize classroom training. Therefore, eLearning is a viable alternative which gives the flexibility of reach and ease of access to sales people who spend more time on the field than at the desk.
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In this blog, I will take you through how the Agile way of e-learning Project Management helped us in streamlining our projects.
In the past years, we have been following the ADDIE model in planning and developing e-learning projects. The success rate of the projects was below 60%.This was an indication of the fact that the remaining 40% of projects were still not closing on time, had higher defects leading to extensive rework, and recorded low customer satisfaction with less ROI to our organization. We found that the main reason for this situation was that customers’ requirements were not properly understood at the initial stage of the project.
Recently, we were working on a course related to crisis management; how to report and whom to report when a crisis (incident) occurs in an organization.
Earlier employees would simply send an email about the incident and be done with it. The objective of this course is to tell learners to use the tool to file incidents and how it should be done.
Do you know who won the first prize in Asia’s got Talent last year? It was a group from Philippines who call themselves El Gamma Penumbra. They are an all-male, shadow play group. Well, I had never heard of them until someone forwarded a video of their performance through WhatsApp. Wow, what a performance! I will share the video in a while and you must see it to believe it! There is a lot we can learn from them as we develop e-learning or online courses.
The job of a pharmaceutical sales representative is quite challenging. Often, they need to convince doctors, who are more knowledgeable about diseases and medicines than themselves, to prescribe their firms’ products. So, it is very important that pharmaceutical companies impart comprehensive training to their sales personnel, to enable them to handle physicians’ queries effectively.
Effective performance management is the mantra to success in today’s highly competitive business environment. A well-designed performance management process involves various steps such as setting goals, spotting performance gaps, coaching, discussing improvements and rewarding personnel for their contribution.
“The most important principle for designing lively e-learning is to see e-learning design not as information design but as designing an experience.” – Cathy Moore
“Oh no!”, “Why do I need to take this online course?” – these are some of the common reactions from learners when they are asked to take courses on dry topics such as regulatory norms. As instructional designers, we are often tasked with creating e-learning courses on subjects that most learners consider boring.
In any eLearning course, we are so caught up with creating content and visuals that we tend to neglect a vital aspect of any eLearning course, which is the Graphic User Interface, popularly known as the GUI. It is a well-known fact that the GUI can have a make or break effect on your e-learning course.
A trailer is an advertisement of a new movie; its purpose is to kindle eagerness among people to watch the movie and enjoy the story. The main objective of a trailer is to increase the interest levels within us. On viewing a trailer, we become so enthusiastic and sometimes even restless to know the hidden obscurities and mysteries and the real story, which is yet to come. The same simile can be applied in the case of e-learning too.
The manufacturing industry is one of the most important sectors of the US economy. According to a report released by the Economic Policy Institute, this sector contributed about $2.1 trillion (12.5 percent of total U.S. gross domestic product) in 2013. The report also stated that manufacturing companies employ about 12 million people or 8.8% of the total American workforce. Developments in this industry act as catalysts to the growth of the economy, and training plays a vital role in enhancing the operational efficiency of firms in this sector.
It is common knowledge that L&D managers are under constant pressure to deliver the best and make the optimal use of the training dollar. With e-learning occupying the center stage of corporate training strategies, it has become imperative to develop high quality online courses, in quick time, within budget.