Managers in organizations often need to take decision based on consensus. They need members of a team to discuss, debate and decide on a mutually agreeable conclusion. Though group decision making is a powerful technique it has its own disadvantages as it is time consuming. Members may be unclear about their roles and if not handled well, there could be some bitter feelings between the members. Nevertheless, its advantages are more than the possible disadvantages. As all the members are involved in the process, it is likely to be accepted easily and members would be more willing and abiding by the decision taken. Besides, there could be more generation of ideas with more information flow.
So, how can managers facilitate a productive group decision making process?
Listed below are a few techniques that can assist managers in their efforts towards arranging a meeting for the purpose of group decision making.
- 1. Brainstorming: It is a combination of group problem solving and discussions. It works on the belief that the more the number of ideas, greater the possibility of having a solution to the problem that is acceptable to all. It starts with the group generating ideas which are then analyzed, with action points based on the discussions.
- 2. Nominal group technique: In a nominal group technique, the team divides itself into smaller groups and generates ideas quietly. Possible options are noted down in writing and the team members further discuss these to narrow down the possible choices they would like to accept. Team members then discuss and vote on the best possible choice. The choice that receives the maximum vote is accepted as the group decision.
- 3. Multi-voting: It starts with a number of rounds of voting where an individual casts his/ her vote for the options that are shortlisted. Each individual can cast one vote at a time. In this way the options favoring the maximum number of votes is carried to the next round. This process is repeated until a clear winning option is obtained.
- 4. Delphi method: In this method of decision making, the facilitator allows team members to individually brainstorm their ideas and submit their ideas “anonymously”. The other team members do not know the owner of the ideas. The facilitator then collects all the inputs and circulates them among others for modifying or improving them. This process continues until a final decision is made.
- 5. Electronic meeting: Here, the decision making process takes place virtually with the help of technology. Participants type any message they want to convey and this flashes on the screen of other participating members. In this process, the identity of the participants can be kept a secret and they can voice their opinions without any inhibitions.
Team decision making is a time-consuming process and before the team leader organizes participation of the full team, he/ she must be sure that he/ she has enough time and resources for the decision making process and choose a technique that is most appropriate in a given situation, keeping the profile of team members in mind.
Subscribe to Our eLearning Design Blogs
Get CommLab's latest eLearning articles straight to your inbox. Enter your email address below:
Effective audio narration goes a long way in enhancing the efficacy of an eLearning course by reducing the cognitive load. The modality principle states that the learner can learn better from animations and narration than just animations and on-screen text.
Designing the prototype of an eLearning course and getting it approved before developing the course plays a key role in the smooth execution of the online course development project. Having a prototype allows the client and the developer to be on the same page, and this helps reduce rework in the later stages of the project.
Numerous classroom training sessions over the years would have resulted in you accumulating a vast knowledge bank on various topics in your organization. The material could be in the form of PowerPoint presentations, MS-Word documents, or PDF files – all reviewed, finalized and signed off by your Subject-matter Experts (SMEs).
Welcome to today’s blog post. Aviation industry is one of the first industries to adapt eLearning and define clear standards for the development of CBTs (AICC). Having worked on several projects for the industry, I have understood the significance of these standards. Developing an eLearning program for the aviation industry is different from any other industry and requires great attention to details. Today, we will look at the three parameters that will help ensure the safe landing of your aviation CBTs.
The online training medium is used extensively to train the workforce in the healthcare sector. According to a report from Ambient Insight, the revenue of the U.S. corporate market for eLearning products and services is expected to reach $7.1 billion by 2015, out of which, the growth rate of the healthcare vertical will be a staggering 45.1%.
What we learn with pleasure we never forget. – Alfred Mercier
It is common knowledge that a good online course makes the learner stay focused throughout the course. To impart first-rate training, as an instructional designer, you can add humor to your eLearning course. Proper use of fun elements goes a long way in making your eLearning course engaging. Characters, cartoons, avatars, photographs, animated pictures, case-studies, animations and scenarios can be used to make courses fun-filled. In this blog, I would like to share some tips to use humor very effectively in your online training course without compromising on the course objectives.
It is a tough task to connect with your online learners. In an eLearning course, the instructors don’t have an opportunity to communicate with the learners directly. So, it is very essential to design the course in such a way that it facilitates effective communication with the learners.
Text-heavy eLearning courses are not very effective because the cognitive load on the learner is high. So, it is important to divide the content into “digestible” chunks to facilitate effective learning.
According to Ambient Insight, the market for self-paced eLearning will reach a staggering $53 billion, by 2018, registering a compound annual growth rate (CAGR) of 4.4% between the years 2013 and 2018.
As eLearning designers, we try to make the content meaningful and learner-friendly. In this process, we sometimes forget to add some elements that help engage learners. What are these elements, and how can you involve the learner intellectually, emotionally and physically? In this post, we will find out answers to these questions.