Gone are the days when digital interactions took place only through desktop computers. Today, many people use a wide variety of devices such as tablets and smartphones to access the Internet. A study by Gartner reveals that more than 50% of users will use a mobile device first for all online activities, by 2018. The huge growth in the number people using multiple devices to access the Internet is compelling companies to develop online materials that are device-agnostic, and e-learning courses are no exception.
Flash- an online course development tool that was the uncrowned king of the e-learning world. For years, this product from Adobe helped unleash the creativity of e-learning developers. They relied on this highly flexible software to create stunning animations and facilitate complex learning interactions. It seemed that the reign of Flash would never end.
Jim is the training manager of a large manufacturing company. Recently, the organization held a training program for its staff members on its newly-implemented ERP system. The learners participated enthusiastically in the training program, and Jim believed that the knowledge acquired in the program would help the employees perform well. But, to his dismay, the learners could not transfer the learning effectively to their jobs.
Skills gap – a problem that is profoundly affecting the productivity of the 21st century company. A study by the Association for Talent Development (ATD) has revealed that the following skill gaps have a serious impact on American companies:
Gamification – a trend that has taken the online training world by storm. Well-designed e-learning games facilitate learning in a stress-free environment. They enhance learner engagement levels and deliver memorable learning experiences.
It is a well-known fact that effective performance management plays a key role in the success of a company. Many forward-looking organizations have set up good systems to assess and improve the performance of their staff. Today, we will examine the four key elements of an efficient performance management framework.
We all know that good assessments play a key role in the making of an effective e-learning course. Well-designed assessments help measure the achievement of learning objectives and go a long way in evaluating the comprehension levels of learners.
Analysis, Design, Development, Implementation, and Evaluation (ADDIE) – an e-learning development framework that had been the mainstay of the online training world for several years. This 5 stage online course development methodology helped produce many an effective course. However, the web-based learning development model has failed to meet the demands of changing times, as it is inflexible and has the following limitations:
Craig is the training manager of a large pharmaceutical company. Recently, his organization purchased the latest version of a popular Learning Management System (LMS). The firm customized the LMS according to its needs and started administering courses using the system. However, to Craig’s dismay, learners showed little interest in the LMS and course completion rates fell drastically.
Virtual Reality (VR) – It is no exaggeration to say that this is one of the hottest trends in the world of educational technology. The number of companies evincing interest in VR-based training tools is increasing with each passing day. Goldman Sachs estimates that the educational VR market is worth $700 million and is poised to grow rapidly over the next few years.