Have you come across a situation where you’ve toiled day and night on an eLearning project, brought it to the finish line and then got to know that the project owners had something totally different in mind? This usually happens when project owners are not involved during the project development i.e., during the eLearning course development process. One way to get stakeholder approval with respect to eLearning projects is to involve them at every stage of the project.
Training, as was known before, referred to employees congregated in classrooms or conference rooms where an instructor or a subject matter expert (SME) shared knowledge. It was a one-way process, with knowledge transmitted from the instructor to the learner. The instructor played a key role in the process and the successful outcome of any training solely resided on the capabilities of the instructor. Possibly because, there was very little scope for interaction. This was also true with any other form of knowledge transfer that existed – books, newspapers, radio, and television.
Blended learning, also referred to as hybrid learning or mixed-mode learning is a mix of traditional classroom training and digital learning methodologies. The idea is to provide a mix of different delivery methods for a comprehensive learning experience. It can include classroom training, eLearning, as well as other online formats, such as video-based learning and mobile learning.
What does it take to create a perfect blended learning solution? To create a blended learning solution, we need to know:
- What we want employees to do
- How can we help them to it
- What are the best instructional methods
You have finalized the date of the next safety training program. You have checked the trainer’s availability and the availability of the venue. Now, you forward the tentative schedule to the line manager (who has to release his team to attend the training). You hit a roadblock.
Just like you use software programs for different purposes on your desktop and laptop, you require applications to perform different activities on mobile devices. These are called Mobile Applications or Mobile Apps, in short. PC Magazine defines Mobile App as, “a software application that runs in a smartphone, tablet or other portable device”.
Digital technologies are disrupting the way people do ordinary day-to-day activities such as watching TV, shopping, or making reservations. We no longer prefer cable television, but opt for video-on-demand. Subscription for multiple-devices sounds enticing. We no longer walk to the store to do our shopping, but find it easy and hassle-free to look for what we want online, with great choices and options. How can corporate training still stick to the old ways?
Yet another MOOC abandoned mid-way! Recently, Raj enrolled for a 3-week MOOC that he hoped will help him in his job as Marketing Manager. Week 1 and Week 2 passed and he was lagging behind in the videos he needed to see to move forward. Currently in Week 3, he is disillusioned that he will never be able to catch up as he has a job and targets to complete. Since he did not pay up for the premium version, he will not have access to the course beyond Week 3 and with that goes another attempt to keep himself updated in his domain.
Training today is not just about planning an annual training calendar – identify the dates, trainers and location and roll out to suitable employees. The focus of organizations today is to provide a continuous learning opportunity. This is possible when you incorporate digital learning as an integral part of your training portfolio.
Employee Talent has a direct bearing on achieving business goals. After all, if your employees do not have the necessary skills or knowledge, they will be unable to accomplish tasks essential for business growth. Therefore, training employees and making the best of the talent pool within the organization becomes a top priority. In order to achieve this goal, you will have to first understand: